Purple Lurkers can be killed with one normal punch or kick. They only try to punch Jak and if successful, will stand up and beat their chests. Purple Lurkers (1) - Purple Lurkers move about in a gorilla-like fashion that is, they can stand on two legs but move quicker by dropping to all fours. (Most locations in the Mist Pillar Area where this would be an issue would still fall outside the area that is safe from The Fish anyway) A fall from one of the pillars into The Mist is fatal. The Mist (Fatal) - The Mist only exists in the Mist Pillar Area of Misty Island. The only way to avoid it is to not double-jump from that platform in the first place. A jump straight off might be ok, but a double-jump will give Jak a harmful fall. However, the only place this is observed on Misty Island in the Demo is the platform at the top of the long backbone bridge in the Sculptor's Muse Area. The Fall (1) - Falls from high places can still hurt Jak. The only way to avoid The Fish once it appears is to get back within the boundary line. If you swim past that line or fall into the water away from a beach, a large fish will come and swallow you whole. The Fish (Fatal) - Surrounding the beach areas of the island is an invisible boundary line. These are the hazards of your quest Health Meter deductions for contact are in Health Meter units in parenthesis after the hazard name: In the Demo, there are 7 Scout Flies that count for 10% combined or about 1.4% each. They do not begin in plain sight instead, you need to open the red metal boxes they are in with a Handstand Dive. Scout Flies - These appear as small helicopter-like objects. ![]() Power Cells count toward completion at 10% each. On the Progress Screen, you can see which of the 8 objectives you have completed. They appear as glowing spheres with smaller spheres surrounding them. Power Cells - These are your main objectives in the game. Most Orbs are in plain sight, but some are contained in other objects such as Metal Boxes or the Blue Eco Device. In the demo, the 150 Orbs present only count toward your completion goal at a rate of about 1% per 15 Orbs. In the full game, these are apparently a form of currency. Orbs - These appear as mauve eggs with some writing on them. X Button - Fire Cannon (hold for farther shot) Lurker's Cannon (Misty Island - Arena Area) Jak's A-Grav Zoomer (Misty island - Bay Area) L2 / R2 Buttons - Heads-Up Progress Totals ![]() He decides to send Jak and Daxter to Misty Island to stop the Lurkers. The wiseman says he has been watching the Lurkers trying to obtain the source of Dark Eco on the nearby Misty Island. Jak and Daxter visit the local wiseman to see if they can find some information on how to turn Daxter back to normal. It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to turn Daxter into his normal elf form. However, there are a group of beings called the Lurkers who are trying to gather all the Dark Eco sludge in the world to turn all of the innocent elves in the world into otsels. Generally, the dangerous Dark Eco sludge is very rare and was stored in various locations at some point in the past by the Precursors. ![]() At some point before the game begins, Daxter is hit by some Dark Eco sludge and is turned into an 'otsel' (part otter, part weasel). As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the strong, silent type while Daxter is a seemingly endless source of wisecracks. Jak and Daxter are two elf-like friends that live on one of a group of islands. All three are available on the Playstation Underground Holiday 2001 demo disc. Here is the story of the world of Jak & Daxter from what can be pieced together from the demo, preview video, and behind the scenes video. V0.2 (12-08-01) - Corrected typo in Walkthrough section 6B (20 Orbs in Sculptor's Muse area, not 10) This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2 from the talented developers at Naughty Dog.
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